Posted on | February 8, 2009 | 5 Comments
When I witnessed the unfolding of Ghosts of a Chance at the American Art Museum from July through October 2009, I said to many that it was the most exciting thing I’d seen happen in the mobile interpretation space since the introduction of sign language guides in 2003. At last, the visitor’s relationship to the museum and interaction with the collection and others had been transformed in ways we only dreamed of with the introduction of multimedia guides. I watched people play from all over the world online and in the museum, creating ad hoc communities to solve the riddles of the game, telling each other stories about the collection, gifting the museum with exquisite objects of their own creation. As the players moved easily across platforms both analog and digital, I saw the technology become invisible, and as it receded into oblivion, the stories and the art shone forth all the more brilliantly. This is what I’d been working towards for nearly a decade.
I’m off to the Pompidou Center tomorrow, to speak in their seminar, Museology, museography and new means of addressing the public, (Muséologie, muséographie et nouvelles formes dadresse au public 2008/2009) on Wednesday, hosted by their Institute of Research and Innovation (IRI). My talk is called, “Games in the Agora: Whats at stake in the 21st century museum,” and in it I’ll try to use American Art’s Ghosts of a Chance ARG to illustrate some of the principles I hold dear about the museum mission in the 21st century:
You can download my slides here: N Proctor Pompidou11 Feb09
And here are some other great references on Ghosts of a Chance and gaming in museums in general:
Please share other great reads you know of in this field with us too!