Spy in the City: The GPS Game of Washington DC
Have you ever spied on someone? Have you ever wanted to be a real spy?
The International Spy Museum in Washington, DC now offers an amazing taste of what it’s like with a GPS-triggered game and tour of the city. Inspired by two real FBI cases – Operation Lemon-Aid, conducted…
Art is hard: how mobile can help
Nina Simon is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the Museum 2.0 blog, which has become a primary touchstone and resource for best practice in the museum world. What may be less well-known about Nina is her background as a performance…
“One does not discover new lands without consenting to lose sight of the shore for a very long time.”
Thanks to Marsha Semmel from the IMLS for closing the WebWise 2009 Conference with this wonderful quotation from André Gide. WebWise is an unusual conference in just about every respect, starting with the fact that it’s free, co-hosted with The Wolfsonian–Florida International University and enjoying the support of the…
Les jeux de l’Agora; les enjeux du musée du 21ème siècle
Intervention au séminaire, Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009, IRI/Centre Pompidou, Paris, 11 février 2009.
Slides ci-dessous; si vous voyez les ‘Notes’, vous pourriez lire la présentation en entière:
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Games: the future of mobile
When I witnessed the unfolding of Ghosts of a Chance at the American Art Museum from July through October 2009, I said to many that it was the most exciting thing I’d seen happen in the mobile interpretation space since the introduction of sign language guides in 2003. At last,…
