<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>MuseumMobile &#187; Gaming</title>
	<atom:link href="http://museummobile.info/archives/category/gaming/feed" rel="self" type="application/rss+xml" />
	<link>http://museummobile.info</link>
	<description>Media &#38; Technology on the Go</description>
	<lastBuildDate>Thu, 06 Oct 2011 20:03:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
<!-- podcast_generator="Blubrry PowerPress/2.0.3" -->
	<itunes:summary>Interviews with leading practitioners about mobile interpretation for museums and cultural sites, and mobile interpretation product evaluations.</itunes:summary>
	<itunes:author>Nancy Proctor</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://museummobile.info/podcasts/MMPodcastTitle.jpg" />
	<itunes:owner>
		<itunes:name>Nancy Proctor</itunes:name>
		<itunes:email>nancy@pinkink.net</itunes:email>
	</itunes:owner>
	<managingEditor>nancy@pinkink.net (Nancy Proctor)</managingEditor>
	<copyright>Creative Commons License Attribution Non-Commercial 3.0 United States</copyright>
	<itunes:subtitle>Media &amp; Technology on the Go</itunes:subtitle>
	<itunes:keywords>mobile,museums,handheld,interpretation,technology,audiotour,multimedia,podcast,cellphone,iPhone,wireless,web</itunes:keywords>
	<image>
		<title>MuseumMobile &#187; Gaming</title>
		<url>http://museummobile.info/podcasts/MMPodcastTitle.jpg</url>
		<link>http://museummobile.info/archives/category/gaming</link>
	</image>
	<itunes:category text="Education">
		<itunes:category text="Education Technology" />
	</itunes:category>
	<itunes:category text="Arts" />
	<itunes:category text="Education">
		<itunes:category text="Training" />
	</itunes:category>
		<item>
		<title>Spy in the City: The GPS Game of Washington DC</title>
		<link>http://museummobile.info/archives/240</link>
		<comments>http://museummobile.info/archives/240#comments</comments>
		<pubDate>Thu, 20 Aug 2009 02:44:14 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Amanda Ohlke]]></category>
		<category><![CDATA[BarZ Adventures]]></category>
		<category><![CDATA[CIA]]></category>
		<category><![CDATA[city tour]]></category>
		<category><![CDATA[clandestine]]></category>
		<category><![CDATA[David G. Major]]></category>
		<category><![CDATA[FBI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[International Spy Museum]]></category>
		<category><![CDATA[Jonna Mendez]]></category>
		<category><![CDATA[location-based]]></category>
		<category><![CDATA[Milton Maltz]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[Nancy Proctor]]></category>
		<category><![CDATA[Peter Earnest]]></category>
		<category><![CDATA[Ranger]]></category>
		<category><![CDATA[scavenger hunt]]></category>
		<category><![CDATA[Tony Mendez]]></category>
		<category><![CDATA[tour]]></category>
		<category><![CDATA[Washington DC]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=240</guid>
		<description><![CDATA[Have you ever spied on someone? Have you ever wanted to be a real spy? The International Spy Museum in Washington, DC now offers an amazing taste of what it&#8217;s like with a GPS-triggered game and tour of the city. Inspired by two real FBI cases &#8211; Operation Lemon-Aid, conducted in 1977, and KITTY HAWK [...]]]></description>
			<content:encoded><![CDATA[<p><em>Have you ever spied on someone? Have you ever wanted to be a real spy?</em></p>
<p><a href="http://spymuseum.org/">The International Spy Museum</a> in Washington, DC now offers an amazing taste of what it&#8217;s like with a GPS-triggered game and tour of the city. Inspired by two real FBI cases &#8211; Operation Lemon-Aid, conducted in 1977, and KITTY HAWK in 1966 &#8211; <a href="http://spymuseum.org/spyinthecity/">Spy in the City</a> is a 1.2 mile (1.5 hour), $16 experience using the <a href="http://www.barzadventures.com/">BarZ Adventures</a> GPS Ranger device. Code-named &#8216;Geo-Cobra&#8217;, the multimedia handheld uses Flash to simulate the experience of receiving text messages, audio, video, photographs and other breaking intelligence from headquarters as you track a foreign agent. You scan for fingerprints, descramble audio messages and decipher local monuments to identify your quarry.</p>
<p>It&#8217;s an ambitious application of the new technology, offering lots of important lessons for others interested in trying the treacherous world of location-based mobile, as well as exploring the value of gaming in education. For those less intrepid, this interview with the tour&#8217;s author, Amanda Ohlke, and the Museum&#8217;s Executive Director, Peter Earnest, also shares ideas on lower-tech mobile programs like scavenger hunts, and how they can be leveraged for team-building and other group experiences. After all, &#8220;it&#8217;s not about the technology&#8221; Ã¢â‚¬â€œ though I do try to get some hints from Peter, a former spy with the CIA himself, as to what new mobile tricks we might inherit from the clandestine services in the next generation!</p>
<p><a href="http://museummobile.info/archives/category/podcasts/feed">So don&#8217;t be surprised if this podcast self-destructs after you&#8217;ve heard it&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/240/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile15-GPSSpyintheCity.m4a" length="21392720" type="audio/x-m4a" />
			<itunes:keywords>Amanda Ohlke,BarZ Adventures,CIA,city tour,clandestine,David G. Major,FBI,games,Gaming,GPS,handheld,International Spy Museum</itunes:keywords>
		<itunes:subtitle>Have you ever spied on someone? Have you ever wanted to be a real spy? - The International Spy Museum in Washington, DC now offers an amazing taste of what it&#039;s like with a GPS-triggered game and tour of the city.</itunes:subtitle>
		<itunes:summary>Have you ever spied on someone? Have you ever wanted to be a real spy?

The International Spy Museum (http://spymuseum.org/) in Washington, DC now offers an amazing taste of what it&#039;s like with a GPS-triggered game and tour of the city. Inspired by two real FBI cases - Operation Lemon-Aid, conducted in 1977, and KITTY HAWK in 1966 - Spy in the City (http://spymuseum.org/spyinthecity/) is a 1.2 mile (1.5 hour), $16 experience using the BarZ Adventures (http://www.barzadventures.com/) GPS Ranger device. Code-named &#039;Geo-Cobra&#039;, the multimedia handheld uses Flash to simulate the experience of receiving text messages, audio, video, photographs and other breaking intelligence from headquarters as you track a foreign agent. You scan for fingerprints, descramble audio messages and decipher local monuments to identify your quarry.

It&#039;s an ambitious application of the new technology, offering lots of important lessons for others interested in trying the treacherous world of location-based mobile, as well as exploring the value of gaming in education. For those less intrepid, this interview with the tour&#039;s author, Amanda Ohlke, and the Museum&#039;s Executive Director, Peter Earnest, also shares ideas on lower-tech mobile programs like scavenger hunts, and how they can be leveraged for team-building and other group experiences. After all, &quot;it&#039;s not about the technology&quot; Ã¢â‚¬â€œ though I do try to get some hints from Peter, a former spy with the CIA himself, as to what new mobile tricks we might inherit from the clandestine services in the next generation!

So don&#039;t be surprised if this podcast self-destructs after you&#039;ve heard it... (http://museummobile.info/archives/category/podcasts/feed)</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Art is hard: how mobile can help</title>
		<link>http://museummobile.info/archives/145</link>
		<comments>http://museummobile.info/archives/145#comments</comments>
		<pubDate>Sun, 12 Apr 2009 21:52:41 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AAM]]></category>
		<category><![CDATA[Acoustiguide]]></category>
		<category><![CDATA[Alcatraz]]></category>
		<category><![CDATA[Ansel Adams]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[art museums]]></category>
		<category><![CDATA[audio tour]]></category>
		<category><![CDATA[cellphone tour]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[ear buds]]></category>
		<category><![CDATA[Espro]]></category>
		<category><![CDATA[Faces]]></category>
		<category><![CDATA[Frank Gohlke]]></category>
		<category><![CDATA[Future of Museums]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ghosts of a Chance]]></category>
		<category><![CDATA[headphones]]></category>
		<category><![CDATA[instructions]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Jane McGonigal]]></category>
		<category><![CDATA[MoMA]]></category>
		<category><![CDATA[Morris Louis]]></category>
		<category><![CDATA[multimedia tour]]></category>
		<category><![CDATA[Museum 2.0]]></category>
		<category><![CDATA[Museum of Modern Art New York]]></category>
		<category><![CDATA[Nina Simon]]></category>
		<category><![CDATA[participatory design]]></category>
		<category><![CDATA[Peter Samis]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[random access]]></category>
		<category><![CDATA[San Francisco Museum of Modern Art]]></category>
		<category><![CDATA[science museums]]></category>
		<category><![CDATA[SFMOMA]]></category>
		<category><![CDATA[SmartHistory.org]]></category>
		<category><![CDATA[Smithsonian American Art Museum]]></category>
		<category><![CDATA[Spy Museum]]></category>
		<category><![CDATA[Steven Zucker]]></category>
		<category><![CDATA[teen tour]]></category>
		<category><![CDATA[Toby Jurovics]]></category>
		<category><![CDATA[two-way]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=145</guid>
		<description><![CDATA[Nina Simon is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the Museum 2.0 blog, which has become a primary touchstone and resource for best practice in the museum world. What may be less well-known about Nina is her background as a performance poet and how she was inspired [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://museumtwo.tumblr.com/">Nina Simon</a> is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the <a href="http://www.museumtwo.blogspot.com/">Museum 2.0</a> blog, which has become a primary touchstone and resource for best practice in the museum world. What may be less well-known about Nina is her background as a performance poet and how she was inspired to get into art museums by a painting from the collection of the <a href="http://americanart.si.edu">Smithsonian American Art Museum</a>: <a href="http://americanart.si.edu/collections/search/artwork/?id=14929">Morris Louis&#8217;s <em>Faces</em></a> from 1959, which she saw in a touring exhibition at the Worchester Art Museum in Massachusetts.</p>
<div id="attachment_146" class="wp-caption alignright" style="width: 410px"><a href="http://americanart.si.edu/collections/search/artwork/?id=14929"><img class="size-full wp-image-146" title="ninasimonsm" src="http://museummobile.info/wp-content/uploads/2009/04/ninasimonsm.jpg" alt="Nina Simon with Morris Louis's Faces, 1959, at the Smithsonian American Art Museum" width="400" height="300" /></a><p class="wp-caption-text">Nina Simon with Morris Louis&#39;s Faces, 1959, at the Smithsonian American Art Museum</p></div>
<p>In January 2009, I got to revisit that painting and many other artworks in the American Art Museum, including an <a href="http://americanart.si.edu/pr/kits/archive/#gohlke">exhibition of Frank Gohlke&#8217;s</a> photography, with Nina as we talked about our experiences and aspirations for mobile interpretation. Along the way we recalled <a href="http://www.exhibitfiles.org/peter_samis">Peter Samis</a>&#8216;s trope of &#8216;<a href="http://www.aam-us.org/pubs/visualvelcro.cfm">visual velcro</a>&#8216; in describing how interpretation can be essential to helping visitors connect with certain artworks in particular. We talked about the power of dialogue and the conversational tone, as exemplified in the <a href="SmartHistory.org">SmartHistory.org</a> podcasts. Our views of cellphone tours and headphones got tossed around, with an idea for podcasts that can work both as gallery tours and as learning experiences beyond the museum. And we shared our enthusiasm for games and how they can bring adaptive learning experiences to museum interpretation, referencing <a href="http://www.futureofmuseums.org/events/lecture/index.cfm">Jane McGonigal&#8217;s talk</a> for AAM&#8217;s Center for the Future of Museums.</p>
<p>Thanks to Nina, I got to look at the art museum for the first time through the revealing lens of the science museum. She pointed out that science museums often invoke their visitors as scientists or researchers, helping them make discoveries and relive in some way the subject as professionals experience it. Why, she asks, do art museums not position the visitor as an artist, curator, or art historian? How can we all &#8211; visitors and museum staff alike &#8211; give ourselves license to create and innovate within the museum experience?</p>
<p><a href="http://museummobile.info/archives/category/podcasts/feed">Hear the podcast&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/145/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile9-NinaSimon.m4a" length="9689573" type="audio/x-m4a" />
			<itunes:keywords>AAM,Acoustiguide,Alcatraz,Ansel Adams,Antenna Audio,art museums,audio tour,cellphone tour,dialogue,ear buds,Espro,Faces</itunes:keywords>
		<itunes:subtitle>Nina Simon is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the Museum 2.0 blog, which has become a primary touchstone and resource for best practice in the museum world.</itunes:subtitle>
		<itunes:summary>Nina Simon (http://museumtwo.tumblr.com/) is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the Museum 2.0 (http://www.museumtwo.blogspot.com/) blog, which has become a primary touchstone and resource for best practice in the museum world. What may be less well-known about Nina is her background as a performance poet and how she was inspired to get into art museums by a painting from the collection of the Smithsonian American Art Museum (http://americanart.si.edu): Morris Louis&#039;s Faces from 1959, which she saw in a touring exhibition at the Worchester Art Museum in Massachusetts.



In January 2009, I got to revisit that painting and many other artworks in the American Art Museum, including an exhibition of Frank Gohlke&#039;s (http://americanart.si.edu/pr/kits/archive/#gohlke) photography, with Nina as we talked about our experiences and aspirations for mobile interpretation. Along the way we recalled Peter Samis (http://www.exhibitfiles.org/peter_samis)&#039;s trope of &#039;visual velcro (http://www.aam-us.org/pubs/visualvelcro.cfm)&#039; in describing how interpretation can be essential to helping visitors connect with certain artworks in particular. We talked about the power of dialogue and the conversational tone, as exemplified in the SmartHistory.org (SmartHistory.org) podcasts. Our views of cellphone tours and headphones got tossed around, with an idea for podcasts that can work both as gallery tours and as learning experiences beyond the museum. And we shared our enthusiasm for games and how they can bring adaptive learning experiences to museum interpretation, referencing Jane McGonigal&#039;s talk (http://www.futureofmuseums.org/events/lecture/index.cfm) for AAM&#039;s Center for the Future of Museums.

Thanks to Nina, I got to look at the art museum for the first time through the revealing lens of the science museum. She pointed out that science museums often invoke their visitors as scientists or researchers, helping them make discoveries and relive in some way the subject as professionals experience it. Why, she asks, do art museums not position the visitor as an artist, curator, or art historian? How can we all - visitors and museum staff alike - give ourselves license to create and innovate within the museum experience?

Hear the podcast... (http://museummobile.info/archives/category/podcasts/feed)</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>&#8220;One does not discover new lands without consenting to lose sight of the shore for a very long time.&#8221;</title>
		<link>http://museummobile.info/archives/67</link>
		<comments>http://museummobile.info/archives/67#comments</comments>
		<pubDate>Sun, 01 Mar 2009 19:16:30 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Papers & Conferences]]></category>
		<category><![CDATA[WebWise conference presentation slides paper games IMLS ArtfulAbe web2.0]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=67</guid>
		<description><![CDATA[Thanks to Marsha Semmel from the IMLS for closing the WebWise 2009 Conference with this wonderful quotation from André Gide. WebWise is an unusual conference in just about every respect, starting with the fact that it&#8217;s free, co-hosted with The Wolfsonian–Florida International University and enjoying the support of the MacArthur Foundation and the Florida Center [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to Marsha Semmel from the IMLS for closing the <a href="http://webwise2009.fcla.edu/index.html">WebWise 2009 Conference</a> with this wonderful quotation from André Gide. WebWise is an unusual conference in just about every respect, starting with the fact that it&#8217;s free, co-hosted with The Wolfsonian–Florida International University and enjoying the support of the MacArthur Foundation and the Florida Center for Library Automation. IMLS is also unique in bringing museums, libraries and archives together to share best practice and engage in &#8216;digital debates&#8217;. It was an honor for me to be invited to participate.</p>
<p>This was my first year attending WebWise and I was mightily impressed by the quality of the debates and the organization. It was extremely useful to me to broaden the view a bit and see how libraries and archives share and differ in their struggles and approaches to Web2.0. I twittered most of the salient points I gleaned from the presentations; you can see these and the contributions of others at <a href="http://search.twitter.com/search?q=%23WebWise">#WebWise</a>.</p>
<p>My only trouble with the conference was that the organizers, understandably, wanted the slides for my presentation a good 10 days before my talk so they could put them in the conference&#8217;s printed binder. But being uncharacteristically punctual in delivering my slides meant that by the time the conference rolled around, I was thoroughly bored with what I had to say. With <a href="http://advanced.jhu.edu/faculty/view/?id=817">Len Steinbach</a>&#8216;s encouragement I rewrote the presentation and tried to fashion it into a sort of game at the last minute, finishing 15 minutes before our panel started, and of course having the obligatory technical problems getting it onto the presentation computer to boot! Ah, the sweet smell of terror and adrenalin! Thankfully, <a href="http://titusbicknell.com/">Titus Bicknell</a> provided IT support by phone and saved the day, yet again.</p>
<p>Here are my slides from the talk; feel free to download and use them as you wish. I ask only that if you have a chance, please try the <a href="http://americanart.si.edu/">American Art Museum</a>&#8216;s new game, <a href="http://americanart.si.edu/artfulabe/">Artful Abe</a>, and let me know if you think it works. It&#8217;s our first attempt at using Google Maps and Flickr to create a game that can be played both on-site and purely online for those who can&#8217;t make it to the museum. We have one intermittent technical problem we could use some tips on resolving: occasionally the text in the Google Maps pop-ups spills beyond the border of the pop-up box. Other than that, I think the content, as always, is our biggest challenge: is it too easy, too hard, engaging? If you have suggestions on how we can improve, I&#8217;d be extremely grateful for them.</p>
<div style="width:425px;text-align:left" id="__ss_1087214"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/nancyproctor/the-museum-as-agora-identity-and-collaboration-in-the-21st-century-museum?type=powerpoint" title="The Museum as Agora: Identity and collaboration in the 21st century museum">The Museum as Agora: Identity and collaboration in the 21st century museum</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=nproctorwebwisefeb09v2-090301125319-phpapp02&#038;stripped_title=the-museum-as-agora-identity-and-collaboration-in-the-21st-century-museum" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=nproctorwebwisefeb09v2-090301125319-phpapp02&#038;stripped_title=the-museum-as-agora-identity-and-collaboration-in-the-21st-century-museum" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/nancyproctor">nancyproctor</a>. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/nancyproctor">nancyproctor</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/webwise">webwise</a>)</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/67/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Les jeux de l&#8217;Agora; les enjeux du musée du 21ème siècle</title>
		<link>http://museummobile.info/archives/55</link>
		<comments>http://museummobile.info/archives/55#comments</comments>
		<pubDate>Sun, 22 Feb 2009 22:46:57 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Français]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pompidou IRI séminaire muséographie jeux gaming slides]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=55</guid>
		<description><![CDATA[Intervention au séminaire, Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009, IRI/Centre Pompidou, Paris, 11 février 2009. Slides ci-dessous; si vous voyez les ‘Notes’, vous pourriez lire la présentation en entière: N Proctor Pompidou11 Feb09fr View more presentations from nancyproctor. (tags: nancyproctor pompidou) Le lien au webcast de la presentation arrivera bientôt&#8230; Version anglaise&#8230;]]></description>
			<content:encoded><![CDATA[<p>Intervention au séminaire, Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009, IRI/Centre Pompidou, Paris, 11 février 2009.</p>
<p>Slides ci-dessous; si vous voyez les ‘Notes’, vous pourriez lire la présentation en entière:
<div style="width:425px;text-align:left" id="__ss_1057515"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/nancyproctor/n-proctor-pompidou11-feb09fr?type=powerpoint" title="N Proctor Pompidou11 Feb09fr">N Proctor Pompidou11 Feb09fr</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=NProctorPompidou11Feb09fr-090222163527-phpapp02&#038;stripped_title=n-proctor-pompidou11-feb09fr" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=NProctorPompidou11Feb09fr-090222163527-phpapp02&#038;stripped_title=n-proctor-pompidou11-feb09fr" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/nancyproctor">nancyproctor</a>. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/nancyproctor">nancyproctor</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/pompidou">pompidou</a>)</div>
</div>
<p>Le lien au webcast de la presentation arrivera bientôt&#8230;</p>
<p><a href="http://museummobile.info/archives/38">Version anglaise&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/55/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games: the future of mobile</title>
		<link>http://museummobile.info/archives/38</link>
		<comments>http://museummobile.info/archives/38#comments</comments>
		<pubDate>Mon, 09 Feb 2009 04:25:10 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ARG games gaming museum cross-platform interpretation mobile AmericanArtMuseum GhostsofaChance GeorginaGoodlander JaneMcGonigal StevenZucker Smarthistory.org MichaelEdson NinaSimon Museum2.0 IMA Chris]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=38</guid>
		<description><![CDATA[When I witnessed the unfolding of Ghosts of a Chance at the American Art Museum from July through October 2009, I said to many that it was the most exciting thing I&#8217;d seen happen in the mobile interpretation space since the introduction of sign language guides in 2003. At last, the visitor&#8217;s relationship to the [...]]]></description>
			<content:encoded><![CDATA[<p>When I witnessed the unfolding of Ghosts of a Chance at the American Art Museum from July through October 2009, I said to many that it was the most exciting thing I&#8217;d seen happen in the mobile interpretation space since the introduction of sign language guides in 2003. At last, the visitor&#8217;s relationship to the museum and interaction with the collection and others had been transformed in ways we only dreamed of with the introduction of multimedia guides. I watched people play from all over the world online and in the museum, creating ad hoc communities to solve the riddles of the game, telling each other stories about the collection, gifting the museum with exquisite objects of their own creation. As the players moved easily across platforms both analog and digital, I saw the technology become invisible, and as it receded into oblivion, the stories and the art shone forth all the more brilliantly. This is what I&#8217;d been working towards for nearly a decade.</p>
<p>I&#8217;m off to the Pompidou Center tomorrow, to speak in their seminar, “Museology, museography and new means of addressing the public,”  (Muséologie, muséographie et nouvelles formes d’adresse au public 2008/2009) on Wednesday, hosted by their Institute of Research and Innovation (IRI). My talk is called, &#8220;Games in the Agora: What’s at stake in the 21st century museum,&#8221; and in it I&#8217;ll try to use American Art&#8217;s Ghosts of a Chance ARG to illustrate some of the principles I hold dear about the museum mission in the 21st century:</p>
<li>It&#8217;s NOT about the technology.
<li>Interpretation is essential.
<li>The museum is a distributed network.
<li>We should meet our visitors where they are (on the network) and bring them &#8216;someplace new&#8217; (to our collections, online or in person, and beyond). &#8211; Michael Edson, Smithsonian
<li>This ethic is transforming the museum &#8216;from Acropolis to Agora&#8217;. &#8211; Steven Zucker, Smarthistory.org
<li>Where dialogue and community are at the heart of all we do.
<li>And museums become happiness engines: &#8220;&#8230;invent[ing] a better future by making us happier and helping us collaborate to save the real world.&#8221; &#8211; Jane McGonigal, Institute for the Future
</li>
<p>You can download my slides here: <a href="
<div style="width:425px;text-align:left" id="__ss_1005839"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/nancyproctor/n-proctor-pompidou11-feb09?type=powerpoint" title="N Proctor Pompidou11 Feb09">N Proctor Pompidou11 Feb09</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=nproctorpompidou11feb09-1234152072691570-3&#038;stripped_title=n-proctor-pompidou11-feb09" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=nproctorpompidou11feb09-1234152072691570-3&#038;stripped_title=n-proctor-pompidou11-feb09" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/nancyproctor">nancyproctor</a>. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/museology">museology</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/iri">iri</a>)</div>
</div>
<p></a></p>
<p>And here are some other great references on Ghosts of a Chance and gaming in museums in general:</p>
<li>Jane McGonigal&#8217;s seminal talk hosted by AAM&#8217;s Future of Museums:  <a href="http://www.futureofmuseums.org/events/lecture/index.cfm">webcast</a> &#038;  <a href="http://www.slideshare.net/avantgame/gaming-the-future-of-museums-a-lecture-by-jane-mcgonigal-presentation">slides</a>.
<li>Summary of <a href="http://tatehandheldconference.pbwiki.com/SAAM%27s+ARG+-+Detailed+Info">Ghosts of a Chance</a> at the American Art Museum.
<li><a href="http://www.blogtalkradio.com/stations/sunradio/shiftradio/2009/02/06/SHIFT-Radio-Epis-29-Georgina-Goodlander-of-the-Smithsonian-Amer-Art-Museum">Interview with Georgina Goodlander</a> about American Art&#8217;s ARG on <a href="http://smithsonian20.si.edu/Chris+Melissinos.html">Chris Melissinos</a>&#8216;s SHIFT Radio.
<li>Discussion of interactivity in the art museum on the <a href="http://www.imamuseum.org/blog/2009/01/28/art-museum-interactivity/">Indianapolis Museum of Art&#8217;s excellent blog</a>.
<li>And for those who still need to convince their directors that user-generated content is friend, not foe, Nina Simon&#8217;s post on the indispensable Museum 2.0.
</li>
<p>Please share other great reads you know of in this field with us too!</p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/38/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

