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	<title>MuseumMobile &#187; Antenna Audio</title>
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	<link>http://museummobile.info</link>
	<description>Media &#38; Technology on the Go</description>
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	<itunes:summary>Interviews with leading practitioners about mobile interpretation for museums and cultural sites, and mobile interpretation product evaluations.</itunes:summary>
	<itunes:author>Nancy Proctor</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://museummobile.info/podcasts/MMPodcastTitle.jpg" />
	<itunes:owner>
		<itunes:name>Nancy Proctor</itunes:name>
		<itunes:email>nancy@pinkink.net</itunes:email>
	</itunes:owner>
	<managingEditor>nancy@pinkink.net (Nancy Proctor)</managingEditor>
	<copyright>Creative Commons License Attribution Non-Commercial 3.0 United States</copyright>
	<itunes:subtitle>Media &amp; Technology on the Go</itunes:subtitle>
	<itunes:keywords>mobile,museums,handheld,interpretation,technology,audiotour,multimedia,podcast,cellphone,iPhone,wireless,web</itunes:keywords>
	<image>
		<title>MuseumMobile &#187; Antenna Audio</title>
		<url>http://museummobile.info/podcasts/MMPodcastTitle.jpg</url>
		<link>http://museummobile.info</link>
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	<itunes:category text="Education">
		<itunes:category text="Education Technology" />
	</itunes:category>
	<itunes:category text="Arts" />
	<itunes:category text="Education">
		<itunes:category text="Training" />
	</itunes:category>
		<item>
		<title>Evaluation-led Mobile Experience Design</title>
		<link>http://museummobile.info/archives/297</link>
		<comments>http://museummobile.info/archives/297#comments</comments>
		<pubDate>Mon, 04 Jan 2010 02:20:06 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Papers & Conferences]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[Artbabble]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[audio tour]]></category>
		<category><![CDATA[Audio tours]]></category>
		<category><![CDATA[audiotour]]></category>
		<category><![CDATA[audiotours]]></category>
		<category><![CDATA[Beth Harris]]></category>
		<category><![CDATA[Canadian Heritage Information Network]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[cellphone tour]]></category>
		<category><![CDATA[CHIN]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Electronic Guidebook project]]></category>
		<category><![CDATA[evaluation]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[Exploratorium]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[informal evaluation]]></category>
		<category><![CDATA[information architecture]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone app]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Koven Smith]]></category>
		<category><![CDATA[Learning Times]]></category>
		<category><![CDATA[linear tour]]></category>
		<category><![CDATA[location-based]]></category>
		<category><![CDATA[Loic Tallon]]></category>
		<category><![CDATA[Luce Foundation Center]]></category>
		<category><![CDATA[MCN]]></category>
		<category><![CDATA[Metropolitan Museum of Art]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[multimedia tour]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[Nancy Proctor]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[Online Handheld Conference]]></category>
		<category><![CDATA[papers]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Portland Art Museum]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[random access]]></category>
		<category><![CDATA[Sheila Carey]]></category>
		<category><![CDATA[Shelley Mannion]]></category>
		<category><![CDATA[Sherry Hsi]]></category>
		<category><![CDATA[SmartHistory]]></category>
		<category><![CDATA[SmartHistory.org]]></category>
		<category><![CDATA[Smithsonian American Art Museum]]></category>
		<category><![CDATA[soundbite]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[Spotlight Mobile]]></category>
		<category><![CDATA[Steven Zucker]]></category>
		<category><![CDATA[tour]]></category>
		<category><![CDATA[visitor survey]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=297</guid>
		<description><![CDATA[At the MCN conference in Portland in November, I presented some of the research I&#8217;ve been doing on new approaches to mobile experience design. Sheila Carey from the Canadian Heritage Information Network kindly put together a panel for the conference on &#8220;Making the Call: Evaluating Mobile Projects in Museums&#8221; that pulled my work together with [...]]]></description>
			<content:encoded><![CDATA[<p>At the <a href="http://www.mcn.edu/">MCN</a> conference in Portland in November, I presented some of the research I&#8217;ve been doing on new approaches to mobile experience design. Sheila Carey from the Canadian Heritage Information Network kindly put together a panel for the conference on <a href="http://www.mcn.edu/conferences/index.asp?subkey=2524">&#8220;Making the Call: Evaluating Mobile Projects in Museums&#8221;</a> that pulled my work together with that of Sherry Hsi, who analyzed with keen hindsight the Exploratorium&#8217;s seminal <a href="http://www.exploratorium.edu/guidebook/papers.html">Electronic Guidebook project</a>, and Koven Smith&#8217;s latest call to action: <em>don&#8217;t pilot &#8211; develop! </em>More on that later&#8230;</p>
<p>My <a href="http://www.slideshare.net/nancyproctor/thinking-outside-the-audio-tour-box-using-frontend-and-formative-evaluations-to-design-new-mobile-experiences">slides are here</a>; the <a href="http://museummobile.info/archives/category/podcasts/feed">podcast of the talk is here.</a> If you have comments or ideas to build on this work, there are pages on the Museum Mobile wiki dedicated to the topic:</p>
<ul>
<li><a href="http://wiki.museummobile.info/museums-to-go/experience-design">On mobile experience design</a></li>
<li><a href="http://wiki.museummobile.info/archives/62">My manifesto for a new mobile information architecture</a></li>
<li><a href="http://wiki.museummobile.info/museums-to-go/architecture">And some ideas for a new information architecture</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/297/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://museummobile.info/podcasts/Evaluation-ledMobileDesign.m4v" length="116426071" type="video/x-m4v" />
			<itunes:keywords>Antenna Audio,Artbabble,audience,audio tour,Audio tours,audiotour,audiotours,Beth Harris,Canadian Heritage Information Network,cellphone,cellphone tour,CHIN</itunes:keywords>
		<itunes:subtitle>At the MCN conference in Portland in November, I presented some of the research I&#039;ve been doing on new approaches to mobile experience design. Sheila Carey from the Canadian Heritage Information Network kindly put together a panel for the conference on...</itunes:subtitle>
		<itunes:summary>At the MCN (http://www.mcn.edu/) conference in Portland in November, I presented some of the research I&#039;ve been doing on new approaches to mobile experience design. Sheila Carey from the Canadian Heritage Information Network kindly put together a panel for the conference on &quot;Making the Call: Evaluating Mobile Projects in Museums&quot; (http://www.mcn.edu/conferences/index.asp?subkey=2524) that pulled my work together with that of Sherry Hsi, who analyzed with keen hindsight the Exploratorium&#039;s seminal Electronic Guidebook project (http://www.exploratorium.edu/guidebook/papers.html), and Koven Smith&#039;s latest call to action: don&#039;t pilot - develop! More on that later...

My slides are here (http://www.slideshare.net/nancyproctor/thinking-outside-the-audio-tour-box-using-frontend-and-formative-evaluations-to-design-new-mobile-experiences); the podcast of the talk is here. (http://museummobile.info/archives/category/podcasts/feed) If you have comments or ideas to build on this work, there are pages on the Museum Mobile wiki dedicated to the topic:

	* On mobile experience design (http://wiki.museummobile.info/museums-to-go/experience-design)
	* My manifesto for a new mobile information architecture (http://wiki.museummobile.info/archives/62)
	* And some ideas for a new information architecture (http://wiki.museummobile.info/museums-to-go/architecture)</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Chris &amp; Ted&#8217;s Excellent iPod Tours</title>
		<link>http://museummobile.info/archives/229</link>
		<comments>http://museummobile.info/archives/229#comments</comments>
		<pubDate>Sat, 18 Jul 2009 23:05:16 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Acoustiguide]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[audio tour]]></category>
		<category><![CDATA[Ben Bloom]]></category>
		<category><![CDATA[cellphone tour]]></category>
		<category><![CDATA[Chris Alexander]]></category>
		<category><![CDATA[Dallas Museum of Art]]></category>
		<category><![CDATA[Dave Asheim]]></category>
		<category><![CDATA[Guide by Cell]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Koven Smith]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[multimedia tour]]></category>
		<category><![CDATA[Nancy Proctor]]></category>
		<category><![CDATA[National Gallery]]></category>
		<category><![CDATA[National Portrait Gallery]]></category>
		<category><![CDATA[Nousguide]]></category>
		<category><![CDATA[PDA]]></category>
		<category><![CDATA[San Jose Museum of Art]]></category>
		<category><![CDATA[Ted Forbes]]></category>
		<category><![CDATA[wand]]></category>
		<category><![CDATA[Washington DC]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=229</guid>
		<description><![CDATA[Apple makes it look so easy &#8211; and it is, if you&#8217;re as brilliant, creative and resourceful as Chris Alexander from San Jose Museum of Art and Ted Forbes of Dallas Museum of Art. In this podcast, Chris &#38; Ted walk us through their developments of iPod Touch tours for their museums: from wireless networks, [...]]]></description>
			<content:encoded><![CDATA[<p>Apple makes it look so easy &#8211; and it is, if you&#8217;re as brilliant, creative and resourceful as <a href="http://wiki.museummobile.info/museums-to-go/projects/san-jose-museum-of-art">Chris Alexander</a> from <a href="http://www.sjmusart.org/">San Jose Museum of Art</a> and <a href="http://wiki.museummobile.info/museums-to-go/projects/dallas-museum-of-art">Ted Forbes</a> of <a href="http://dallasmuseumofart.org/index.htm">Dallas Museum of Art</a>. <a href="http://museummobile.info/archives/category/podcasts/feed">In this podcast,</a> Chris &amp; Ted walk us through their developments of iPod Touch tours for their museums: from wireless networks, to interfaces, to back-end content management and signage in the galleries. Even better, they&#8217;re making their code and wireframes available to all through the <a href="http://wiki.museummobile.info/museums-to-go">Museums to Go</a> opensource project on the <a href="http://wiki.museummobile.info/">MuseumMobile wiki</a>, and are happy to answer any further questions you might have about doing it in-house and what help museums can still use from <a href="http://wiki.museummobile.info/archives/404">vendors in the field</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/229/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile13-iPodTouchTours.m4a" length="27291653" type="audio/x-m4a" />
			<itunes:keywords>Acoustiguide,Antenna Audio,Apple,audio tour,Ben Bloom,cellphone tour,Chris Alexander,Dallas Museum of Art,Dave Asheim,Guide by Cell,iPhone,iPod Touch</itunes:keywords>
		<itunes:subtitle>Apple makes it look so easy - and it is, if you&#039;re as brilliant, creative and resourceful as Chris Alexander from San Jose Museum of Art and Ted Forbes of Dallas Museum of Art. In this podcast, Chris &amp; Ted walk us through their developments of iPod Tou...</itunes:subtitle>
		<itunes:summary>Apple makes it look so easy - and it is, if you&#039;re as brilliant, creative and resourceful as Chris Alexander (http://wiki.museummobile.info/museums-to-go/projects/san-jose-museum-of-art) from San Jose Museum of Art (http://www.sjmusart.org/) and Ted Forbes (http://wiki.museummobile.info/museums-to-go/projects/dallas-museum-of-art) of Dallas Museum of Art (http://dallasmuseumofart.org/index.htm). In this podcast, (http://museummobile.info/archives/category/podcasts/feed) Chris &amp; Ted walk us through their developments of iPod Touch tours for their museums: from wireless networks, to interfaces, to back-end content management and signage in the galleries. Even better, they&#039;re making their code and wireframes available to all through the Museums to Go (http://wiki.museummobile.info/museums-to-go) opensource project on the MuseumMobile wiki (http://wiki.museummobile.info/), and are happy to answer any further questions you might have about doing it in-house and what help museums can still use from vendors in the field (http://wiki.museummobile.info/archives/404).</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Peter Samis on Mobile Multimedia</title>
		<link>http://museummobile.info/archives/221</link>
		<comments>http://museummobile.info/archives/221#comments</comments>
		<pubDate>Sun, 28 Jun 2009 17:58:02 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[audio tour]]></category>
		<category><![CDATA[Beth Harris]]></category>
		<category><![CDATA[cellphone tour]]></category>
		<category><![CDATA[Dave Patten]]></category>
		<category><![CDATA[Guide by Cell]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Jane Burton]]></category>
		<category><![CDATA[Michael Mouw]]></category>
		<category><![CDATA[Minnesota Historical Society]]></category>
		<category><![CDATA[MoMA]]></category>
		<category><![CDATA[multimedia tour]]></category>
		<category><![CDATA[Museum Mobile]]></category>
		<category><![CDATA[Nousguide]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[Peter Samis]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Science Museum London]]></category>
		<category><![CDATA[SFMOMA]]></category>
		<category><![CDATA[St Louis Art Museum]]></category>
		<category><![CDATA[Tate]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=221</guid>
		<description><![CDATA[&#8220;Peter Samis is to museums as James Brown is to soul,&#8221; was tweeted earlier this year from the American Association of Museums (AAM) conference in Philadelphia. There is no doubt that Peter&#8217;s spirit has inspired my work in museum interpretation ever since my first multimedia tour projects with Tate Modern, and his educational mission and [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://www.exhibitfiles.org/peter_samis">Peter Samis</a> is to museums as James Brown is to soul,&#8221; was tweeted earlier this year from the <a href="http://www.aam-us.org/">American Association of Museums</a> (AAM) <a href="http://www.aam-us.org/am09/">conference in Philadelphia</a>. There is no doubt that Peter&#8217;s spirit has inspired my work in museum interpretation ever since my first multimedia tour projects with <a href="http://www.tate.org.uk/modern/multimediatour/">Tate Modern</a>, and his educational mission and ethics remain a touchstone as I often ask, &#8216;what would Peter do&#8217; to tell this story, to communicate this message, to reach this audience better?</p>
<p><a href="http://museummobile.info/archives/category/podcasts/feed">In this podcast,</a> Peter recounts his experiences with mobile multimedia at the <a href="http://www.sfmoma.org/">San Francisco Museum of Modern Art (SFMOMA)</a> from 2000/2001 to the present day. He also speaks candidly about the future of mobile, companies and business models in the industry, as well as the <a href="http://wiki.museummobile.info/museums-to-go">&#8216;open source&#8217; project</a> that&#8217;s being pursued collaboratively on the <a href="http://wiki.MuseumMobile.info">Museum Mobile wiki</a>. In closing, he answers questions from Dave Patten of the Science Museum in London, MoMA Learning (Beth Harris, Director of Digital Learning), and educator at the St Louis Art Museum and Michael Mouw from the Minnesota Historical Society.</p>
<p>Be sure to check out SFMOMA&#8217;s <a href="http://www.sfmoma.org/pages/multimedia">multimedia programs</a>, <a href="http://www.sfmoma.org/pages/audios?pager.offset=0">podcasts</a>, and in particular, writings by student contributor, <a href="http://www.sfmoma.org/multimedia/audio/12">Radford Leon</a>, from Herbert Hoover Middle School, celebrated by Peter in this interview.</p>
<p>Peter &amp; I would love to hear your thoughts and feedback on our conversation!</p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/221/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile12-PeterSamis.m4a" length="26804599" type="audio/x-m4a" />
			<itunes:keywords>Antenna Audio,App,audio tour,Beth Harris,cellphone tour,Dave Patten,Guide by Cell,iPhone,Jane Burton,Michael Mouw,Minnesota Historical Society,MoMA</itunes:keywords>
		<itunes:subtitle>&quot;Peter Samis is to museums as James Brown is to soul,&quot; was tweeted earlier this year from the American Association of Museums (AAM) conference in Philadelphia. There is no doubt that Peter&#039;s spirit has inspired my work in museum interpretation ever sin...</itunes:subtitle>
		<itunes:summary>&quot;Peter Samis (http://www.exhibitfiles.org/peter_samis) is to museums as James Brown is to soul,&quot; was tweeted earlier this year from the American Association of Museums (http://www.aam-us.org/) (AAM) conference in Philadelphia (http://www.aam-us.org/am09/). There is no doubt that Peter&#039;s spirit has inspired my work in museum interpretation ever since my first multimedia tour projects with Tate Modern (http://www.tate.org.uk/modern/multimediatour/), and his educational mission and ethics remain a touchstone as I often ask, &#039;what would Peter do&#039; to tell this story, to communicate this message, to reach this audience better?

In this podcast, (http://museummobile.info/archives/category/podcasts/feed) Peter recounts his experiences with mobile multimedia at the San Francisco Museum of Modern Art (SFMOMA) (http://www.sfmoma.org/) from 2000/2001 to the present day. He also speaks candidly about the future of mobile, companies and business models in the industry, as well as the &#039;open source&#039; project (http://wiki.museummobile.info/museums-to-go) that&#039;s being pursued collaboratively on the Museum Mobile wiki (http://wiki.MuseumMobile.info). In closing, he answers questions from Dave Patten of the Science Museum in London, MoMA Learning (Beth Harris, Director of Digital Learning), and educator at the St Louis Art Museum and Michael Mouw from the Minnesota Historical Society.

Be sure to check out SFMOMA&#039;s multimedia programs (http://www.sfmoma.org/pages/multimedia), podcasts (http://www.sfmoma.org/pages/audios?pager.offset=0), and in particular, writings by student contributor, Radford Leon (http://www.sfmoma.org/multimedia/audio/12), from Herbert Hoover Middle School, celebrated by Peter in this interview.

Peter &amp; I would love to hear your thoughts and feedback on our conversation!</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Art is hard: how mobile can help</title>
		<link>http://museummobile.info/archives/145</link>
		<comments>http://museummobile.info/archives/145#comments</comments>
		<pubDate>Sun, 12 Apr 2009 21:52:41 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AAM]]></category>
		<category><![CDATA[Acoustiguide]]></category>
		<category><![CDATA[Alcatraz]]></category>
		<category><![CDATA[Ansel Adams]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[art museums]]></category>
		<category><![CDATA[audio tour]]></category>
		<category><![CDATA[cellphone tour]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[ear buds]]></category>
		<category><![CDATA[Espro]]></category>
		<category><![CDATA[Faces]]></category>
		<category><![CDATA[Frank Gohlke]]></category>
		<category><![CDATA[Future of Museums]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ghosts of a Chance]]></category>
		<category><![CDATA[headphones]]></category>
		<category><![CDATA[instructions]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Jane McGonigal]]></category>
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		<category><![CDATA[Morris Louis]]></category>
		<category><![CDATA[multimedia tour]]></category>
		<category><![CDATA[Museum 2.0]]></category>
		<category><![CDATA[Museum of Modern Art New York]]></category>
		<category><![CDATA[Nina Simon]]></category>
		<category><![CDATA[participatory design]]></category>
		<category><![CDATA[Peter Samis]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[random access]]></category>
		<category><![CDATA[San Francisco Museum of Modern Art]]></category>
		<category><![CDATA[science museums]]></category>
		<category><![CDATA[SFMOMA]]></category>
		<category><![CDATA[SmartHistory.org]]></category>
		<category><![CDATA[Smithsonian American Art Museum]]></category>
		<category><![CDATA[Spy Museum]]></category>
		<category><![CDATA[Steven Zucker]]></category>
		<category><![CDATA[teen tour]]></category>
		<category><![CDATA[Toby Jurovics]]></category>
		<category><![CDATA[two-way]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=145</guid>
		<description><![CDATA[Nina Simon is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the Museum 2.0 blog, which has become a primary touchstone and resource for best practice in the museum world. What may be less well-known about Nina is her background as a performance poet and how she was inspired [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://museumtwo.tumblr.com/">Nina Simon</a> is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the <a href="http://www.museumtwo.blogspot.com/">Museum 2.0</a> blog, which has become a primary touchstone and resource for best practice in the museum world. What may be less well-known about Nina is her background as a performance poet and how she was inspired to get into art museums by a painting from the collection of the <a href="http://americanart.si.edu">Smithsonian American Art Museum</a>: <a href="http://americanart.si.edu/collections/search/artwork/?id=14929">Morris Louis&#8217;s <em>Faces</em></a> from 1959, which she saw in a touring exhibition at the Worchester Art Museum in Massachusetts.</p>
<div id="attachment_146" class="wp-caption alignright" style="width: 410px"><a href="http://americanart.si.edu/collections/search/artwork/?id=14929"><img class="size-full wp-image-146" title="ninasimonsm" src="http://museummobile.info/wp-content/uploads/2009/04/ninasimonsm.jpg" alt="Nina Simon with Morris Louis's Faces, 1959, at the Smithsonian American Art Museum" width="400" height="300" /></a><p class="wp-caption-text">Nina Simon with Morris Louis&#39;s Faces, 1959, at the Smithsonian American Art Museum</p></div>
<p>In January 2009, I got to revisit that painting and many other artworks in the American Art Museum, including an <a href="http://americanart.si.edu/pr/kits/archive/#gohlke">exhibition of Frank Gohlke&#8217;s</a> photography, with Nina as we talked about our experiences and aspirations for mobile interpretation. Along the way we recalled <a href="http://www.exhibitfiles.org/peter_samis">Peter Samis</a>&#8216;s trope of &#8216;<a href="http://www.aam-us.org/pubs/visualvelcro.cfm">visual velcro</a>&#8216; in describing how interpretation can be essential to helping visitors connect with certain artworks in particular. We talked about the power of dialogue and the conversational tone, as exemplified in the <a href="SmartHistory.org">SmartHistory.org</a> podcasts. Our views of cellphone tours and headphones got tossed around, with an idea for podcasts that can work both as gallery tours and as learning experiences beyond the museum. And we shared our enthusiasm for games and how they can bring adaptive learning experiences to museum interpretation, referencing <a href="http://www.futureofmuseums.org/events/lecture/index.cfm">Jane McGonigal&#8217;s talk</a> for AAM&#8217;s Center for the Future of Museums.</p>
<p>Thanks to Nina, I got to look at the art museum for the first time through the revealing lens of the science museum. She pointed out that science museums often invoke their visitors as scientists or researchers, helping them make discoveries and relive in some way the subject as professionals experience it. Why, she asks, do art museums not position the visitor as an artist, curator, or art historian? How can we all &#8211; visitors and museum staff alike &#8211; give ourselves license to create and innovate within the museum experience?</p>
<p><a href="http://museummobile.info/archives/category/podcasts/feed">Hear the podcast&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/145/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile9-NinaSimon.m4a" length="9689573" type="audio/x-m4a" />
			<itunes:keywords>AAM,Acoustiguide,Alcatraz,Ansel Adams,Antenna Audio,art museums,audio tour,cellphone tour,dialogue,ear buds,Espro,Faces</itunes:keywords>
		<itunes:subtitle>Nina Simon is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the Museum 2.0 blog, which has become a primary touchstone and resource for best practice in the museum world.</itunes:subtitle>
		<itunes:summary>Nina Simon (http://museumtwo.tumblr.com/) is an innovative designer of participatory museum experiences. In addition to lecturing widely, she authors the Museum 2.0 (http://www.museumtwo.blogspot.com/) blog, which has become a primary touchstone and resource for best practice in the museum world. What may be less well-known about Nina is her background as a performance poet and how she was inspired to get into art museums by a painting from the collection of the Smithsonian American Art Museum (http://americanart.si.edu): Morris Louis&#039;s Faces from 1959, which she saw in a touring exhibition at the Worchester Art Museum in Massachusetts.



In January 2009, I got to revisit that painting and many other artworks in the American Art Museum, including an exhibition of Frank Gohlke&#039;s (http://americanart.si.edu/pr/kits/archive/#gohlke) photography, with Nina as we talked about our experiences and aspirations for mobile interpretation. Along the way we recalled Peter Samis (http://www.exhibitfiles.org/peter_samis)&#039;s trope of &#039;visual velcro (http://www.aam-us.org/pubs/visualvelcro.cfm)&#039; in describing how interpretation can be essential to helping visitors connect with certain artworks in particular. We talked about the power of dialogue and the conversational tone, as exemplified in the SmartHistory.org (SmartHistory.org) podcasts. Our views of cellphone tours and headphones got tossed around, with an idea for podcasts that can work both as gallery tours and as learning experiences beyond the museum. And we shared our enthusiasm for games and how they can bring adaptive learning experiences to museum interpretation, referencing Jane McGonigal&#039;s talk (http://www.futureofmuseums.org/events/lecture/index.cfm) for AAM&#039;s Center for the Future of Museums.

Thanks to Nina, I got to look at the art museum for the first time through the revealing lens of the science museum. She pointed out that science museums often invoke their visitors as scientists or researchers, helping them make discoveries and relive in some way the subject as professionals experience it. Why, she asks, do art museums not position the visitor as an artist, curator, or art historian? How can we all - visitors and museum staff alike - give ourselves license to create and innovate within the museum experience?

Hear the podcast... (http://museummobile.info/archives/category/podcasts/feed)</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>An Audio Tour Review: Warhol at the De Young</title>
		<link>http://museummobile.info/archives/131</link>
		<comments>http://museummobile.info/archives/131#comments</comments>
		<pubDate>Thu, 02 Apr 2009 05:25:37 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[Antenna Theater]]></category>
		<category><![CDATA[audio tour]]></category>
		<category><![CDATA[audiotours]]></category>
		<category><![CDATA[Chris Hardman]]></category>
		<category><![CDATA[De Young]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Ernesto Sanchez]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[FAMSF]]></category>
		<category><![CDATA[Harriet Moss]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[Nancy Proctor]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Snake Theater]]></category>
		<category><![CDATA[Warhol]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=131</guid>
		<description><![CDATA[This week’s podcast is aimed primarily at students in the Online course on Mobile Interpretation for Museums developed for TEC-CH Online, Università della Svizzera Italiana, Lugano, though it also provides pointers on what to look for in an audio tour for anyone developing a museum audio tour. Students are asked to create a case study [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://museummobile.info/archives/category/podcasts/feed">This week’s podcast</a> is aimed primarily at students in the Online course on <a href="http://www.tec-ch-online.unisi.ch/pages/courses/course_mobile_tech_CH.html">Mobile Interpretation for Museums</a> developed for <a href="http://www.tec-ch-online.unisi.ch/">TEC-CH Online, Università della Svizzera Italiana, Lugano</a>, though it also provides pointers on what to look for in an audio tour for anyone developing a museum audio tour. Students are asked to create a case study on the <a href="http://tatehandheldconference.pbwiki.com/Case+Studies">Handheld Wiki</a> describing an audio tour they have taken using a dedicated museum audio tour player. This example audio tour review of the <a href="http://www.warhollivesf.org/">Warhol Live</a> exhibition tour at the <a href="http://www.famsf.org/deyoung/">De Young Museum</a> in San Francisco (Feb 14-May 17, 2009) covers most of the points that the case study should record and analyze:</p>
<ol>
<li><strong>Producer: </strong>Who produced the tour? Was it done &#8216;in-house&#8217; by museum staff in part or whole? Were any audio tour content or technology providers involved?</li>
<li><strong>Technology: </strong>What device was used? Did it use headphones? If so, mono or stereo?</li>
<li><strong>Distribution: </strong>How was the device distributed? Was it available for download online or on site, as well as on museum-specific players at the museum?</li>
<li><strong>Staffing: </strong>Were the staff employees of the museum or a tour provider? Were they well-presented, professional and courteous? What kind of an effort did they make to get you to take the tour? Did they explain the device and tour use clearly and efficiently?</li>
<li><strong>Price &amp; Security: </strong>What did the tour cost? Were you required to leave a deposit or was other security used for the device? Where were the distribution facilities located with respect to the museum/exhibition entrance?</li>
<li><strong>Take-up Rate: </strong>How many devices were available to visitors? What percentage of visitors were taking the tour? What percentage of devices were in-use? Can you get a sense of the profile and motivations of those taking the tour – and those not?</li>
<li><strong>Marketing: </strong>How was the tour marketed/advertised within the museum and beyond? What signage was available at individual ‘stops’? Was it visible and helpful?</li>
<li><strong>Technical Performance: </strong>Describe your experience of the technology: what worked well, not so well? Was the device easy to carry and handle? Was the audio quality good? Overall did the device serve as an ‘invisible’ platform for the content?</li>
<li><strong>Tour Design: </strong>Is the tour linear or random access? How is the tour integrated into the exhibition design? Does it interact or conflict with other media (audio, video, interactive kiosks, etc.)? Did the audio tour do something that other media – wall labels, docent tours, etc. – couldn’t do as well?</li>
<li><strong>Length &amp; Layout: </strong>How long was the tour (how many stops, overall length)? Were the stops well distributed throughout the space covered by the tour?</li>
<li><strong>Languages &amp; Versions: </strong>Were there multiple languages or versions, e.g. a children’s tour, sign language tour, or descriptive tour for visitors with low vision?</li>
<li><strong>Content Structure: </strong>Describe your experience of the content: what was the tone/voice? How long were the messages? Were there multiple layers of messages at some exhibits? How many messages in the whole tour? Did the tour and the messages seem too long, too short, or just right?</li>
<li><strong>Visitor Experience: </strong>Evaluate your overall experience: was your visit enhanced by the audio tour and interactions with tour staff? Do you think other visitors enjoyed the tour? Was there crowding around exhibits on the tour, or other issues that clouded your experience?</li>
</ol>
<p>The reviewers interviewed by Nancy Proctor for this case study are Harriet Moss, former President and CEO of Antenna Audio, and <a href="http://ernestosanchez.net/">Ernesto Sanchez</a>, artist and former performer with Snake Theater, where <a href="http://museummobile.info/archives/111">Chris Hardman</a>’s audio-based theatre productions were born. Despite being offered in the classic museum audio tour formula, the tour proved to be as innovative and unusual in structure as the exhibition and the artist it represented. Moss and Sanchez found themselves delighted and inspired by the multi-modal, polyvocal experience and how even this established medium challenged their expectations of the exhibition experience.</p>
<p><em>Apologies for the less-than-ideal audio quality of this podcast, which was recorded through a less-than-cutting-edge skype-to-phone connection so includes unfortunate interference!</em></p>
<p><em>And thanks to the <a href="http://www.famsf.org/deyoung/">Fine Arts Museums of San Francisco, de Young Museum</a>, for permission to use the following images from the exhibition in the podcast (in order):<br />
</em></p>
<ol>
<li>
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<div class="goog-icon-list-tooltip" style="width: 139px; height: auto; left: 9px; top: 245px; display: none;">Nat Finkelstein, Andy Warhol, Gerard Malanga, Mary Woronov and The Velvet Underground, 1966, (reprint 1996), gelatin silver print. The Andy Warhol Museum, Pittsburgh; Museum purchase.</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 0.666667em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559673411994882"><img class="goog-icon-list-icon-img" style="width: 1em; height: 0.666667em;" src="http://lh3.ggpht.com/_Fxm-PE2b4dM/SXoN-J_UhQI/AAAAAAAAO4U/SgNpWlUo9tI/s128/xVUphoto.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Nat Finkelstein, Andy Warhol, Gerard Malanga, Mary Woronov and The Velvet Underground, 1966, (reprint 1996), gelatin silver print. The Andy Warhol Museum, Pittsburgh; Museum purchase.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559673506935586"><img class="goog-icon-list-icon-img" style="width: 1em; height: 1em;" src="http://lh4.ggpht.com/_Fxm-PE2b4dM/SXoN-KV9MyI/AAAAAAAAO4c/NqiFrAvAgOU/s128/xVUbanana.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, The Velvet Underground and Nico, Lou Reed, Nico, John Cale, Sterling Morrison, Maureen Tucker,1967, Verve/Polydor, Verve Records, subsidiary of MGM Records, Phono album cover, offset lithograph on coated paper.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.671875em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559674437972098"><img class="goog-icon-list-icon-img" style="width: 0.671875em; height: 1em;" src="http://lh6.ggpht.com/_Fxm-PE2b4dM/SXoN-Nz7sII/AAAAAAAAO4k/2X3f1mRzldo/s128/xCANOmagazine.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Cover by Andy Warhol, Cano (November 1948), 1948, printed ink on paper with coated paper cover. The Andy Warhol Museum, Pittsburgh.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.993056em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559677677244514"><img class="goog-icon-list-icon-img" style="width: 0.993056em; height: 1em;" src="http://lh3.ggpht.com/_Fxm-PE2b4dM/SXoN-Z4PEGI/AAAAAAAAO4s/emPoK8RaAnc/s128/WAR.0531.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Self-Portrait, 1986, acrylic and silkscreen ink on linen. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.790625em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559687468128370"><img class="goog-icon-list-icon-img" style="width: 0.790625em; height: 1em;" src="http://lh6.ggpht.com/_Fxm-PE2b4dM/SXoN--WkGHI/AAAAAAAAO40/JWkukYsboNE/s128/WAR.0480.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Self-Portrait in Drag, 1981, Polaroid TM Polacolor 2, facsimile. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 0.994792em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294560729471182066"><img class="goog-icon-list-icon-img" style="width: 1em; height: 0.994792em;" src="http://lh5.ggpht.com/_Fxm-PE2b4dM/SXoO7oHc5PI/AAAAAAAAO5A/6KkWezhrKik/s128/WAR.0018.2.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Debbie Harry (detail), 1980, acrylic and silkscreen ink on linen. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 0.949653em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294560862808792050"><img class="goog-icon-list-icon-img" style="width: 1em; height: 0.949653em;" src="http://lh3.ggpht.com/_Fxm-PE2b4dM/SXoPDY1nW_I/AAAAAAAAO5M/uomK2N28KHQ/s128/DgR_01%20T553.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Photographer unknown, Andy Warhol holding a 1964 publicity photograph of The Rolling Stones, 1969, gelatin silver print. The Andy Warhol Museum, Pittsburgh; Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.861228em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5296813287577961298"><img class="goog-icon-list-icon-img" style="width: 0.861228em; height: 1em;" src="http://lh5.ggpht.com/_Fxm-PE2b4dM/SYIPnw-nQ1I/AAAAAAAAPEM/ZoYy-GURWOU/s128/WAR.0382.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Triple Elvis (Large three Elvis), [Ferus Type] June-July 1963, silkscreen ink, silver paint, and spray paint on linen. Virginia Museum of Fine Arts, Richmond, Virginia.</div>
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<div id="lhid_caption" class="gphoto-photocaption">
<div class="gphoto-photocaption"><span class="gphoto-photocaption-caption">Photographer unknown, Andy Warhol holding a 1964 publicity photograph of The Rolling Stones, 1969, gelatin silver print. The Andy Warhol Museum, Pittsburgh; Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</span></div>
</div>
</li>
<li><span class="gphoto-photocaption-caption">Cover by Andy Warhol, Cano (November 1948), 1948, printed ink on paper with coated paper cover. The Andy Warhol Museum, Pittsburgh.</span></li>
<li><span class="gphoto-photocaption-caption">Andy Warhol, Self-Portrait in Drag, 1981, Polaroid TM Polacolor 2, facsimile. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</span></li>
<li><span class="gphoto-photocaption-caption">Nat Finkelstein, Andy Warhol, Gerard Malanga, Mary Woronov and The Velvet Underground, 1966, (reprint 1996), gelatin silver print. The Andy Warhol Museum, Pittsburgh; Museum purchase.</span></li>
<li><span class="gphoto-photocaption-caption">Andy Warhol, Triple Elvis (Large three Elvis), [Ferus Type] June-July 1963, silkscreen ink, silver paint, and spray paint on linen. Virginia Museum of Fine Arts, Richmond, Virginia.</span></li>
<li><span class="gphoto-photocaption-caption">Andy Warhol, Debbie Harry (detail), 1980, acrylic and silkscreen ink on linen. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</span></li>
<li><img style="position: absolute; width: 508px; height: 512px; left: 211px; top: 0px; display: none;" src="http://lh3.ggpht.com/_Fxm-PE2b4dM/SXoN-Z4PEGI/AAAAAAAAO4s/emPoK8RaAnc/s512/WAR.0531.jpg" alt="" />
<div class="goog-icon-list" style="display: none;">
<div class="lhcl_list_loading_info" style="display: none;">Loading…</div>
<div class="goog-icon-list-area goog-icon-list-128">
<div class="goog-icon-list-tooltip" style="width: 139px; height: auto; left: 9px; top: 245px; display: none;">Nat Finkelstein, Andy Warhol, Gerard Malanga, Mary Woronov and The Velvet Underground, 1966, (reprint 1996), gelatin silver print. The Andy Warhol Museum, Pittsburgh; Museum purchase.</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 0.666667em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559673411994882"><img class="goog-icon-list-icon-img" style="width: 1em; height: 0.666667em;" src="http://lh3.ggpht.com/_Fxm-PE2b4dM/SXoN-J_UhQI/AAAAAAAAO4U/SgNpWlUo9tI/s128/xVUphoto.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Nat Finkelstein, Andy Warhol, Gerard Malanga, Mary Woronov and The Velvet Underground, 1966, (reprint 1996), gelatin silver print. The Andy Warhol Museum, Pittsburgh; Museum purchase.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559673506935586"><img class="goog-icon-list-icon-img" style="width: 1em; height: 1em;" src="http://lh4.ggpht.com/_Fxm-PE2b4dM/SXoN-KV9MyI/AAAAAAAAO4c/NqiFrAvAgOU/s128/xVUbanana.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, The Velvet Underground and Nico, Lou Reed, Nico, John Cale, Sterling Morrison, Maureen Tucker,1967, Verve/Polydor, Verve Records, subsidiary of MGM Records, Phono album cover, offset lithograph on coated paper.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.671875em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559674437972098"><img class="goog-icon-list-icon-img" style="width: 0.671875em; height: 1em;" src="http://lh6.ggpht.com/_Fxm-PE2b4dM/SXoN-Nz7sII/AAAAAAAAO4k/2X3f1mRzldo/s128/xCANOmagazine.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Cover by Andy Warhol, Cano (November 1948), 1948, printed ink on paper with coated paper cover. The Andy Warhol Museum, Pittsburgh.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.993056em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559677677244514"><img class="goog-icon-list-icon-img" style="width: 0.993056em; height: 1em;" src="http://lh3.ggpht.com/_Fxm-PE2b4dM/SXoN-Z4PEGI/AAAAAAAAO4s/emPoK8RaAnc/s128/WAR.0531.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Self-Portrait, 1986, acrylic and silkscreen ink on linen. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.790625em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294559687468128370"><img class="goog-icon-list-icon-img" style="width: 0.790625em; height: 1em;" src="http://lh6.ggpht.com/_Fxm-PE2b4dM/SXoN--WkGHI/AAAAAAAAO40/JWkukYsboNE/s128/WAR.0480.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Self-Portrait in Drag, 1981, Polaroid TM Polacolor 2, facsimile. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 0.994792em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294560729471182066"><img class="goog-icon-list-icon-img" style="width: 1em; height: 0.994792em;" src="http://lh5.ggpht.com/_Fxm-PE2b4dM/SXoO7oHc5PI/AAAAAAAAO5A/6KkWezhrKik/s128/WAR.0018.2.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Debbie Harry (detail), 1980, acrylic and silkscreen ink on linen. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 1em; height: 0.949653em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5294560862808792050"><img class="goog-icon-list-icon-img" style="width: 1em; height: 0.949653em;" src="http://lh3.ggpht.com/_Fxm-PE2b4dM/SXoPDY1nW_I/AAAAAAAAO5M/uomK2N28KHQ/s128/DgR_01%20T553.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Photographer unknown, Andy Warhol holding a 1964 publicity photograph of The Rolling Stones, 1969, gelatin silver print. The Andy Warhol Museum, Pittsburgh; Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</div>
</div>
</div>
<div class="goog-inline-block goog-icon-list-icon">
<div class="goog-icon-list-icon-img-div"><a class="goog-icon-list-icon-link" style="width: 0.861228em; height: 1em;" onclick="return false;" href="http://picasaweb.google.com/FAMSF1/WarholLiveLR?authkey=Gv1sRgCPPKx4eNxOPTNA#5296813287577961298"><img class="goog-icon-list-icon-img" style="width: 0.861228em; height: 1em;" src="http://lh5.ggpht.com/_Fxm-PE2b4dM/SYIPnw-nQ1I/AAAAAAAAPEM/ZoYy-GURWOU/s128/WAR.0382.jpg" alt="" /></a></p>
<div class="goog-icon-list-icon-meta">Andy Warhol, Triple Elvis (Large three Elvis), [Ferus Type] June-July 1963, silkscreen ink, silver paint, and spray paint on linen. Virginia Museum of Fine Arts, Richmond, Virginia.</div>
</div>
</div>
</div>
</div>
<div id="lhid_noresults" style="display: none;">No results found.</div>
<div id="lhid_caption" class="gphoto-photocaption">
<div class="gphoto-photocaption"><span class="gphoto-photocaption-caption">Andy Warhol, Self-Portrait, 1986, acrylic and silkscreen ink on linen. The Andy Warhol Museum, Pittsburgh. Founding Collection, Contribution The Andy Warhol Foundation for the Visual Arts, Inc.</span></div>
</div>
</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/131/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile7-AudioTourReview.m4a" length="9135913" type="audio/x-m4a" />
			<itunes:keywords>Antenna Audio,Antenna Theater,audio tour,audiotours,Chris Hardman,De Young,design,download,Ernesto Sanchez,exhibition,FAMSF,Harriet Moss</itunes:keywords>
		<itunes:subtitle>This week’s podcast is aimed primarily at students in the Online course on Mobile Interpretation for Museums developed for TEC-CH Online, Università della Svizzera Italiana, Lugano, though it also provides pointers on what to look for in an audio tour ...</itunes:subtitle>
		<itunes:summary>This week’s podcast (http://museummobile.info/archives/category/podcasts/feed) is aimed primarily at students in the Online course on Mobile Interpretation for Museums (http://www.tec-ch-online.unisi.ch/pages/courses/course_mobile_tech_CH.html) developed for TEC-CH Online, Università della Svizzera Italiana, Lugano (http://www.tec-ch-online.unisi.ch/), though it also provides pointers on what to look for in an audio tour for anyone developing a museum audio tour. Students are asked to create a case study on the Handheld Wiki (http://tatehandheldconference.pbwiki.com/Case+Studies) describing an audio tour they have taken using a dedicated museum audio tour player. This example audio tour review of the Warhol Live (http://www.warhollivesf.org/) exhibition tour at the De Young Museum (http://www.famsf.org/deyoung/) in San Francisco (Feb 14-May 17, 2009) covers most of the points that the case study should record and analyze:

	* Producer: Who produced the tour? Was it done &#039;in-house&#039; by museum staff in part or whole? Were any audio tour content or technology providers involved?
	* Technology: What device was used? Did it use headphones? If so, mono or stereo?
	* Distribution: How was the device distributed? Was it available for download online or on site, as well as on museum-specific players at the museum?
	* Staffing: Were the staff employees of the museum or a tour provider? Were they well-presented, professional and courteous? What kind of an effort did they make to get you to take the tour? Did they explain the device and tour use clearly and efficiently?
	* Price &amp; Security: What did the tour cost? Were you required to leave a deposit or was other security used for the device? Where were the distribution facilities located with respect to the museum/exhibition entrance?
	* Take-up Rate: How many devices were available to visitors? What percentage of visitors were taking the tour? What percentage of devices were in-use? Can you get a sense of the profile and motivations of those taking the tour – and those not?
	* Marketing: How was the tour marketed/advertised within the museum and beyond? What signage was available at individual ‘stops’? Was it visible and helpful?
	* Technical Performance: Describe your experience of the technology: what worked well, not so well? Was the device easy to carry and handle? Was the audio quality good? Overall did the device serve as an ‘invisible’ platform for the content?
	* Tour Design: Is the tour linear or random access? How is the tour integrated into the exhibition design? Does it interact or conflict with other media (audio, video, interactive kiosks, etc.)? Did the audio tour do something that other media – wall labels, docent tours, etc. – couldn’t do as well?
	* Length &amp; Layout: How long was the tour (how many stops, overall length)? Were the stops well distributed throughout the space covered by the tour?
	* Languages &amp; Versions: Were there multiple languages or versions, e.g. a children’s tour, sign language tour, or descriptive tour for visitors with low vision?
	* Content Structure: Describe your experience of the content: what was the tone/voice? How long were the messages? Were there multiple layers of messages at some exhibits? How many messages in the whole tour? Did the tour and the messages seem too long, too short, or just right?
	* Visitor Experience: Evaluate your overall experience: was your visit enhanced by the audio tour and interactions with tour staff? Do you think other visitors enjoyed the tour? Was there crowding around exhibits on the tour, or other issues that clouded your experience?

The reviewers interviewed by Nancy Proctor for this case study are Harriet Moss, former President and CEO of Antenna Audio, and Ernesto Sanchez (http://ernestosanchez.net/), artist and former performer with Snake Theater, where Chris Hardman (http://museummobile.info/archives/111)’s audio-based theatre productions were born.</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Audio Tours 101c: Top 10 Tips in under 10 Minutes</title>
		<link>http://museummobile.info/archives/126</link>
		<comments>http://museummobile.info/archives/126#comments</comments>
		<pubDate>Sun, 29 Mar 2009 17:06:04 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[Audio tours]]></category>
		<category><![CDATA[Chris Tellis]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[narrator]]></category>
		<category><![CDATA[top tips]]></category>
		<category><![CDATA[voice]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=126</guid>
		<description><![CDATA[What are the fundamental issues you need to think about as you design an audio tour? In this third installment in Museum Mobile’s mini-series on audio tour basics, Chris Tellis, co-founder of Antenna Audio, shares best practices gleaned from his nearly three decades of developing audio tours for cultural sites around the world. In under [...]]]></description>
			<content:encoded><![CDATA[<p>What are the fundamental issues you need to think about as you design an audio tour? <a href="http://museummobile.info/archives/category/podcasts/feed">In this third installment in Museum Mobile’s mini-series on audio tour basics,</a> Chris Tellis, co-founder of Antenna Audio, shares best practices gleaned from his nearly three decades of developing audio tours for cultural sites around the world.</p>
<p>In under 10 minutes, hear Chris’s top 10 tips &#8211; and add your tips &amp; questions in the comments below!</p>
<ol>
<li> Talk about the elephant in the room – or the meteor that just hit the Pope;</li>
<li> Choose the most passionate person to narrate the tour;</li>
<li> Structure the tour around key messages and the educational mission: of the museum, the exhibition and the object;</li>
<li> Position the visitor as archaeologist/researcher to make discoveries through the tour;</li>
<li> Forming an opinion is a profound learning experience: don’t be afraid to encourage your visitors to debate with the tour;</li>
<li> Choose the platform last, to suit the story;</li>
<li> Trust your ear (more than the script);</li>
<li> Get the operations right to avoid the glitches becoming the prevailing memory of the tour;</li>
<li> Keep it simple: truly hip technology is technology that works consistently;</li>
<li> Be complementary: the tour can’t compete with the museum or exhibition.</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/126/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile6-AudioTours101c.m4a" length="4817126" type="audio/x-m4a" />
			<itunes:keywords>Antenna Audio,Audio tours,Chris Tellis,design,museum,narrator,top tips,voice</itunes:keywords>
		<itunes:subtitle>What are the fundamental issues you need to think about as you design an audio tour? In this third installment in Museum Mobile’s mini-series on audio tour basics, Chris Tellis, co-founder of Antenna Audio,</itunes:subtitle>
		<itunes:summary>What are the fundamental issues you need to think about as you design an audio tour? In this third installment in Museum Mobile’s mini-series on audio tour basics, (http://museummobile.info/archives/category/podcasts/feed) Chris Tellis, co-founder of Antenna Audio, shares best practices gleaned from his nearly three decades of developing audio tours for cultural sites around the world.

In under 10 minutes, hear Chris’s top 10 tips - and add your tips &amp; questions in the comments below!

	*  Talk about the elephant in the room – or the meteor that just hit the Pope;
	*  Choose the most passionate person to narrate the tour;
	*  Structure the tour around key messages and the educational mission: of the museum, the exhibition and the object;
	*  Position the visitor as archaeologist/researcher to make discoveries through the tour;
	*  Forming an opinion is a profound learning experience: don’t be afraid to encourage your visitors to debate with the tour;
	*  Choose the platform last, to suit the story;
	*  Trust your ear (more than the script);
	*  Get the operations right to avoid the glitches becoming the prevailing memory of the tour;
	*  Keep it simple: truly hip technology is technology that works consistently;
	*  Be complementary: the tour can’t compete with the museum or exhibition.</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Audio Tours 101b: Technology and Theatricality</title>
		<link>http://museummobile.info/archives/121</link>
		<comments>http://museummobile.info/archives/121#comments</comments>
		<pubDate>Thu, 26 Mar 2009 02:31:05 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[Antenna Theater]]></category>
		<category><![CDATA[audio tour]]></category>
		<category><![CDATA[cassette]]></category>
		<category><![CDATA[Chris Hardman]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[David Torgersen]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[IR]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[tour]]></category>
		<category><![CDATA[trigger]]></category>
		<category><![CDATA[Walkman]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=121</guid>
		<description><![CDATA[In the second of the &#8216;Audio Tours 101&#8242; podcast mini-series, Chris Hardman and David Torgersen discuss the pros and cons of linear and &#8216;random access&#8217; tours, and how different technologies condition both content and user experience design. &#8216;Random access&#8217; to tour content, allowing visitors to chart their own route through the museum or gallery, became [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://museummobile.info/archives/category/podcasts/feed">In the second of the &#8216;Audio Tours 101&#8242; podcast mini-series,</a> <a href="http://antenna.antenna-theater.org/">Chris Hardman</a> and David Torgersen discuss the pros and cons of linear and &#8216;random access&#8217; tours, and how different technologies condition both content and user experience design.</p>
<p>&#8216;Random access&#8217; to tour content, allowing visitors to chart their own route through the museum or gallery, became possible as digital audio technologies replaced cassette tapes. But even as digital audio players  increased museums&#8217; ability to offer a wide range of tours and languages on a single device, &#8216;information on demand&#8217; audio design obviated certain kinds of theatrical and narrative engagement. With the visitor moving between two minute &#8216;stops&#8217; in no predictable order, the tour could not develop a complex story over time, nor immerse the visitor in a continuous soundtrack to accompany the museum&#8217;s visuals. &#8220;There are always trade-offs as technology advances,&#8221; comments Torgersen. As new 21st century technologies continue to shape the nature of what you can do with content,  &#8220;you have to decide what story you want to tell first, and then choose the best tools to tell it,&#8221; counsels Hardman.</p>
<p>From short-range radio systems and IR triggers to iPhones and GPS &#8211; with a short stop to hear how the first movie projector was put on tour &#8211; follow two of the pioneers of performative sound as they trace the development of their understanding that &#8220;all these technologies are tools; it&#8217;s the content that makes them valid.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/121/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile5-AudioTours101b.m4a" length="11325490" type="audio/x-m4a" />
			<itunes:keywords>Antenna Audio,Antenna Theater,audio tour,cassette,Chris Hardman,content,David Torgersen,design,digital,download,experience,GPS</itunes:keywords>
		<itunes:subtitle>In the second of the &#039;Audio Tours 101&#039; podcast mini-series, Chris Hardman and David Torgersen discuss the pros and cons of linear and &#039;random access&#039; tours, and how different technologies condition both content and user experience design. - </itunes:subtitle>
		<itunes:summary>In the second of the &#039;Audio Tours 101&#039; podcast mini-series, (http://museummobile.info/archives/category/podcasts/feed) Chris Hardman (http://antenna.antenna-theater.org/) and David Torgersen discuss the pros and cons of linear and &#039;random access&#039; tours, and how different technologies condition both content and user experience design.

&#039;Random access&#039; to tour content, allowing visitors to chart their own route through the museum or gallery, became possible as digital audio technologies replaced cassette tapes. But even as digital audio players  increased museums&#039; ability to offer a wide range of tours and languages on a single device, &#039;information on demand&#039; audio design obviated certain kinds of theatrical and narrative engagement. With the visitor moving between two minute &#039;stops&#039; in no predictable order, the tour could not develop a complex story over time, nor immerse the visitor in a continuous soundtrack to accompany the museum&#039;s visuals. &quot;There are always trade-offs as technology advances,&quot; comments Torgersen. As new 21st century technologies continue to shape the nature of what you can do with content,  &quot;you have to decide what story you want to tell first, and then choose the best tools to tell it,&quot; counsels Hardman.

From short-range radio systems and IR triggers to iPhones and GPS - with a short stop to hear how the first movie projector was put on tour - follow two of the pioneers of performative sound as they trace the development of their understanding that &quot;all these technologies are tools; it&#039;s the content that makes them valid.&quot;</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Audio Tours 101: Writing the Rules</title>
		<link>http://museummobile.info/archives/111</link>
		<comments>http://museummobile.info/archives/111#comments</comments>
		<pubDate>Sun, 22 Mar 2009 22:18:12 +0000</pubDate>
		<dc:creator>nancyproctor</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[Antenna Audio]]></category>
		<category><![CDATA[Antenna Theater]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[audient]]></category>
		<category><![CDATA[audio tour history]]></category>
		<category><![CDATA[Audio tours]]></category>
		<category><![CDATA[audiotours]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[Chris Hardman]]></category>
		<category><![CDATA[citizen curators]]></category>
		<category><![CDATA[David Torgersen]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[linear]]></category>
		<category><![CDATA[location-based]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[random access]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[theatricality]]></category>
		<category><![CDATA[triggering]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[Walkman]]></category>

		<guid isPermaLink="false">http://museummobile.info/?p=111</guid>
		<description><![CDATA[This week kicks off a mini-series of podcasts on the basics of audio tours: their history and fundamental principles; the role of technology and theatricality in their evolution; the primacy of the story and the question of who gets to tell it. In this first podcast, Chris Hardman, founder and Artistic Director of Antenna Theater, [...]]]></description>
			<content:encoded><![CDATA[<p>This week kicks off a mini-series of podcasts on the basics of audio tours: their history and fundamental principles; the role of technology and theatricality in their evolution; the primacy of the story and the question of who gets to tell it.</p>
<p><a href="http://museummobile.info/archives/category/podcasts/feed">In this first podcast,</a> Chris Hardman, founder and Artistic Director of Antenna Theater, which became the global audio tour company, Antenna Audio, talks about &#8216;writing the rules&#8217; of audio tour creation with David Torgersen, the senior sound designer for Antenna Theater for 15 years and producer of more than 300 audio tours around the world.</p>
<p>Stay tuned to hear about the pros and cons of linear versus random access technology, the impact of new 21st century platforms on audio tour content design and use, and the emerging role of &#8216;citizen curators&#8217; as the world becomes &#8220;an audio tour waiting to happen.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://museummobile.info/archives/111/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://museummobile.info/podcasts/MuseumMobile4-AudioTours101a.m4a" length="9459204" type="audio/x-m4a" />
			<itunes:keywords>Antenna Audio,Antenna Theater,audience,audient,audio tour history,Audio tours,audiotours,cellphone,Chris Hardman,citizen curators,David Torgersen,design</itunes:keywords>
		<itunes:subtitle>This week kicks off a mini-series of podcasts on the basics of audio tours: their history and fundamental principles; the role of technology and theatricality in their evolution; the primacy of the story and the question of who gets to tell it. - </itunes:subtitle>
		<itunes:summary>This week kicks off a mini-series of podcasts on the basics of audio tours: their history and fundamental principles; the role of technology and theatricality in their evolution; the primacy of the story and the question of who gets to tell it.

In this first podcast, (http://museummobile.info/archives/category/podcasts/feed) Chris Hardman, founder and Artistic Director of Antenna Theater, which became the global audio tour company, Antenna Audio, talks about &#039;writing the rules&#039; of audio tour creation with David Torgersen, the senior sound designer for Antenna Theater for 15 years and producer of more than 300 audio tours around the world.

Stay tuned to hear about the pros and cons of linear versus random access technology, the impact of new 21st century platforms on audio tour content design and use, and the emerging role of &#039;citizen curators&#039; as the world becomes &quot;an audio tour waiting to happen.&quot;</itunes:summary>
		<itunes:author>Nancy Proctor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
	</channel>
</rss>

